CGW Interview Ken Levine
CGW: Which of those [Thief, Freedom Force, SWAT 4, Tribes: Vengeance, BioShock] was hardest for you to wrap your head around?
Ken Levine: Tribes: Vengeance. We never found the groove on that game. The franchise doesn't allow for a huge amount of player choice in the single-player design. If I were to do it again...I don't think it's a project Irrational should have done.