Ken Levine Interview At The Escapist
TE: BioShock seems like one of your games (like Freedom Force), rather than something brought to you (along the lines of Tribes: Vengeance). What does it mean for you personally, and what does it mean for Irrational as a company?
KL: It just means I'm more personally interested. Now that we sold the company to Take 2, I can now spend the time in development that I used to. I'm working with the team in the trenches on the game in a way I haven't been able to do since Shock 2. I'm crunching along with the team. It's hard work, but it's the only way to really feel like part of the project, compared to something like Tribes where I just wrote the story. And it's been a blast.